Map Legend
Lanes
Structures
Objectives
Basic Tutorial
BeginnerLearn movement, abilities, basic combat, and the HUD. Perfect for first-time players starting their journey in Ethereal.
Intermediate Tutorial
IntermediateLearn laning, last-hitting, item purchases, and team fighting basics. Build upon your fundamental skills.
Advanced Tutorial
AdvancedMaster positioning, objective control, cooldown management, and win conditions. Elevate your gameplay to competitive levels.
Jungle Tutorial
IntermediateLearn jungle pathing, camp timings, ganking strategies, and objective securing. Master the art of the jungle role.
Marksman
The team's primary damage dealer who scales into late game
Responsibilities
- Focus on farming gold and experience in the early game
- Stay safe and avoid unnecessary deaths
- Build damage items to maximize late-game impact
- Position carefully in team fights to deal sustained damage
- Push objectives and take towers when safe
Playstyle Tips
- Prioritize last-hitting minions for gold
- Watch the minimap for enemy rotations
- Communicate with your support for trades
- Know your power spikes and item timings
Mid Lane
Solo mid laner with strong map presence
Responsibilities
- Control the center of the map
- Rotate to side lanes to create advantages
- Secure runes and contest objectives
- Provide burst damage in team fights
- Apply pressure across the map
Playstyle Tips
- Push the wave before rotating
- Track enemy mid laner's movements
- Time your rotations with power spikes
- Ward both sides of the river
Offlane
Frontline bruiser who pressures the enemy carry
Responsibilities
- Survive and disrupt the enemy carry's farm
- Initiate fights and absorb damage
- Create space for your team's carries
- Split push and apply pressure
- Control vision in the enemy jungle
Playstyle Tips
- Don't be afraid to trade HP for farm denial
- Use the jungle to catch up if zoned
- Look for teleport opportunities
- Build tanky to enable your team
Jungle (Fire Side)
Jungler focused on ganking the fire side lanes
Responsibilities
- Clear jungle camps efficiently
- Gank fire lane and mid lane
- Secure fire-side objectives
- Counter-jungle the enemy's fire side
- Support the carry in crucial moments
Playstyle Tips
- Track enemy jungler's pathing
- Gank when lanes are pushed
- Communicate gank timings
- Prioritize objectives over kills
Jungle (Ice Side)
Jungler focused on ganking the ice side lanes
Responsibilities
- Clear jungle camps efficiently
- Gank ice lane and mid lane
- Secure ice-side objectives
- Counter-jungle the enemy's ice side
- Support the offlaner's aggression
Playstyle Tips
- Coordinate dives with your offlaner
- Invade enemy jungle when ahead
- Control ice-side vision
- Stack camps for your mid laner
Support
Protects the carry and provides team utility
Responsibilities
- Protect and enable your carry
- Provide vision control across the map
- Set up kills with crowd control
- Roam to help other lanes when possible
- Peel for carries in team fights
Playstyle Tips
- Don't steal farm from your carry
- Zone enemies to create safe space
- Buy supportive items over damage
- Sacrifice yourself to save carries
A pack of wolves that inhabit the fire-side jungle. Grants bonus gold and a small movement speed buff upon clearing.
Ancient golems frozen in ice. Tougher than other camps but grants bonus armor upon clearing.
Ethereal spirits that drift through the void jungle. Grants bonus mana regeneration upon clearing.
Powerful ancient creeps that guard the jungle depths. Grants significant gold and XP but requires team coordination early.
The first line of defense in each lane. Provides vision and protection for allied heroes. Destroying it opens up the enemy jungle.
The second defensive structure. Stronger than outer towers and gains backdoor protection. Critical for map control.
The final tower before the base. Extremely durable with enhanced damage and regeneration. Must be destroyed to access barracks.
The heart of each base. Destroying the enemy Core wins the game. Protected by powerful regeneration until at least one base tower is destroyed.
An ancient fire elemental that grants the slaying team bonus attack damage and ability power for 3 minutes.
A frozen titan that grants the slaying team bonus armor, magic resist, and health regeneration for 3 minutes.
The most powerful elder in the arena. Spawns at 20 minutes and grants the slaying team a powerful buff that empowers minions and enhances all stats.